February Roundup



Hi Sailors, it's that time of the month again! We spent the last couple of days improving the overall game feel and visuals, while also making a couple of new additions.

Characters Animations

After a long time of work, all of the eight starting characters now have their basic animations. That said we can finally start to work on some new animations focused on more specific actions and moments.

Here is a small preview of two of these new animations:

Star Relic

The Star Relic model is almost done, there is still work to be done on the texture but its overall shape is done.

The Star Relic is an indestructible cube with powers and properties yet to be discovered. It’s glow is a form of radiation which can be tracked down from very long distances. This radiation has a pattern that can look seemingly random but if properly harnessed can be used to calculate jump coordinates.

Pointer Arrow

This is an additional feedback of what and where a card will be played, used as an extra layer of feedback to help players quickly understand what his action will do.

Improved Cards Interactions and Animations

Almost all interactions with the cards have been reworked to improve the overall feel on how easily the player can choose and interact with the cards.

In addition to these changes, the cards will now show some depth while rotating, making the card flip animations look better. 

And finally, cards now rotate according to the pointer position, adding an extra layer of animation to the parallax effect.

New Cards Artwork

Once again, we have some brand new card artworks to show. 


UI Improvements

We also took some time to do some adjustments on the UI and improve our 4k support.



That’s it, you can support the development of our game and gain access to Alpha builds by becoming a Patron. See you guys soon!

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